I've been playing the 1.35.5.beta for a while now, and one of the things that I'm most impressed by is the sheer variety of the new Custom Nation Ideas, which I will present below:ĥ) Great Project Upgrade Cost -10/20/30/40%Ĩ) Can Fabricate Claims in any colonial region belonging to another nation who are also overseas from the province, or to their colonial nationsġ0) Minimum Autonomy in Territories -5/10/15/20%ġ1) Missionary Strength vs Heathens +1/2%ġ2) Missionary Strength vs Heretics +1/2%ġ4) Monthly Federation Favor Growth +0.05/0.10/0.15/0.20ġ5) Monthly Heir Claim Increase +0.20/0.40/0.60/0.80ġ6) Monthly Heir Support Gain +0.10/0.20/0.30/0.40Ģ0) Permanent Casus Belli against neighboring heathens and hereticsĢ2) Prestige per Development from Missionary +0.50/1.00/1.50/2.00Ģ5) Trade Company Governing Cost -5/10/15/20%Ģ6) Tribal Development Growth +0.08/0.15/0.22/0.30Ģ7) Yearly Tribal Allegiance +0.50/1.00/1.50/2.00ģ1) Center of Trade Upgrade Cost -10/20/30/40%ģ3) Cost of enforcing religion through war -25/50/75/100%ģ4) Covert Action Relation Impact -25/50/75/100%ģ6) Lowered impact on stability from diplomatic actionsģ7) May Raid Coasts, including coasts of countries with same religionĤ0) Naval Combat Bonus off owned coast +0.50/1.00/1.50/2.00Ĥ2) Ship Trade Power Propagation +10/20/30/40%Ĥ3) Trade Company Investment Cost -15/30%Ĥ8) Fort Maintenance on border with rival -10/20/30/40%ĥ2) Triple manpower increase in religious warsĥ3) Manpower in True Faith provinces +10/20/30/40%ĥ5) Regiment Drill Loss -12.5/25/37.5/50%ĥ6) Yearly Army Professionalism +0.5/1/1.5/2%
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